Edwin He
Computer Science student at UC Irvine specializing in Artificial Intelligence. Passionate about machine learning, systems programming, and building impactful software.
Education
University of California, Irvine
Bachelor, Computer Science, Specialization in AI
Irvine, CA
09/2024 – 06/2027
GPA: 3.76
Coursework: Machine Learning, Artificial Intelligence, Data Structures and Algorithms, Databases, Operating Systems, Computer Architecture, Python, C++, Java
Experience
Software Quality Assurance Engineer Co-Op
Nokia
Sunnyvale, CA
08/2026 – Present
- Developed automation scripts in Python to support regression testing and validate protocol performance for high-speed routing platforms
- Designed and maintained testbeds using traffic generators and protocol emulators, evaluating the fidelity of simulated scenarios against real-world network edge cases
- Investigated AI and LLM integration into Quality Assurance workflows to benchmark automated test generation and assist in log parsing for complex network scenarios
AI Engineering Intern
AI Medical Mixer
Irvine, CA
01/2026 – 08/2026
- Engineered a Mixture of Agents Large Language Model architecture utilizing a generate-critique-aggregate pattern to synthesize clinical insights from multimodal medical data, improving diagnostic reasoning accuracy
- Designed and deployed a cross-platform desktop framework for macOS, Windows, and Linux, integrating a secure cloud-based backend to manage remote license authentication, telemetry ingestion, and automated updates
- Architected a Retrieval-Augmented Generation (RAG) pipeline to ground model responses in verified clinical databases, reducing hallucinations by injecting real-time medical context into the inference prompt
Computer Science Research Assistant
University of California, Irvine
Irvine, CA
05/2026 – 08/2026
- Fine-tuned transformer and classification models on multi-modal interaction datasets from study participants, achieving over 80% accuracy in categorizing student engagement and learning behaviors
- Processed, cleaned, and anonymized large-scale user interaction logs to track learning trajectories
- Synthesized and mapped relevant literature across Computer Science education and Human-Computer Interaction, establishing theoretical frameworks and baseline methodologies for experimental study design
Programming AI Evaluator
DataAnnotation
Dublin, CA
06/2025 – 09/2025
- Annotated and reviewed large datasets for training and evaluating LLM programming capability, ensuring data accuracy and relevance
- Tested model outputs for correctness, consistency, and alignment with task instructions
- Provided detailed evidence-based feedback on model performance, including edge cases and anomalies
Projects
MLMLDance Audio to 3D Motion Generation
12/2025 – Present
- Built a PyTorch-based training pipeline using 3D motion capture data and audio data, modeling root translation and joint rotation for audio-based full-body dance synthesis
- Converted 3D model hierarchy and motion channels into normalized tensor representations and aligned them with audio-derived features from audio files
- Trained temporal sequence models on synchronized audio–motion windows to generate beat-aligned dance motion
Skills
Programming Languages: C/C++, Python, Java, Bash, HTML/CSS, JavaScript, Typescript, SQL
Programming Tools: Git, Pytest, GTest, React, Node.js, SQLite
AI/ML: Pytorch, scikit-learn, OpenAI API, llama.cpp, Numpy, Intel oneAPI
DevOps: Linux, Proxmox, Cloudflare, Docker, Kubernetes, Amazon Web Services (AWS), Computer Networking
Embedded Development: Raspberry Pi, Arduino, ESP32, Kicad
Other Skills: Microsoft Excel, Agile, Scrum, Kanban, Code Review, CAD, Technical Writing