Edwin He
Computer Science student at UC Irvine specializing in Artificial Intelligence. Passionate about machine learning, systems programming, and building impactful software.
Education
University of California Irvine
Bachelor, Computer Science — Specialization in AI
Irvine, CA
Sep. 2024 – Mar. 2027
GPA: 3.71
Coursework: Machine Learning, Artificial Intelligence, Computer Vision, Data Structures and Algorithms, Databases, Operating Systems, Networking, Computer Architecture, Python, C++, Java
Experience
Software Engineering Intern
AI Medical Mixer
Irvine, CA
Jan. 2026 – Apr. 2026
- Fine-tuned Large Language Models (LLMs) using RAG (Retrieval-Augmented Generation) to ensure medical advice remained grounded in verified clinical data
- Optimized LLM inference for usage in low-bandwidth environments common for underdeveloped regions
- Orchestrated a multi-agent AI workforce to automate code review, documentation, and localization, streamlining the adaptation of health advice for different dialects in target countries
Learning Assistant – Data Structures and Algorithms
University of California Irvine
Irvine, CA
Nov. 2025 – Present
- Supported students with C++ programming concepts including data structures, memory management, and algorithmic efficiency
- Guided students through debugging processes, improving understanding of pointers, dynamic allocation, and STL
- Collaborated with instructional staff to review coursework, clarify conceptual challenges, and ensure consistent grading standards
AI Evaluator – Programming
DataAnnotation
Dublin, CA
Jun. 2025 – Nov. 2025
- Annotated and reviewed large datasets for training and evaluating LLM programming capability, ensuring data accuracy and relevance
- Tested model outputs for correctness, consistency, and alignment with task instructions
- Provided detailed feedback on model performance, including edge cases and anomalies
Projects
Audio to 3D Motion Generation
Dec. 2025 – Present
- Built a PyTorch-based training pipeline using 3D motion capture data and audio data, modeling root translation and joint rotation for audio-based full-body dance synthesis
- Converted 3D model hierarchy and motion channels into normalized tensor representations and aligned them with audio-derived features from audio files
- Trained temporal sequence models on synchronized audio–motion windows to generate beat-aligned dance motion
Rhythm Game
Jul. 2025 – Present
- Reduced stutter frametime from 42ms to 7ms by optimizing file loading and processing
- Achieved microsecond note and audio synchronization using absolute time calculation system with sub-millisecond precision
- Architected cross-platform file management system supporting Windows, Linux, macOS and web with persistent per-song settings and statistics
Skills
Programming Languages: C/C++, Python, Java, Bash, C# .NET, HTML/CSS, JavaScript, SQL
Programming Tools: Git, Pytest, GTest, React, SQLite, PostgreSQL, Unity, Godot
AI/ML: PyTorch, scikit-learn, LLM APIs, llama.cpp, NumPy, Intel oneAPI
DevOps: Linux, Proxmox, Cloudflare, Docker, Kubernetes, Amazon Web Services (AWS)
Embedded Development: Raspberry Pi, Arduino, ESP32, KiCad
Leadership
Traditional Folk Ensemble @ UC Irvine
Club Executive Board Member
Sep. 2025 – Present
Osu! @ UC Irvine
Club Executive Board Member
Sep. 2025 – Present